Visual Effects Supervisor with 20 years of experience. Features, Music Videos, Commercials and Mono, Stereo and VR. 

 UPDATE: Proud Alumni of Epic Games Unreal Fellowship! 

Reliable and self motivated, team-oriented, used to tight deadlines and wowing the client. Budget conscious. Experience in bidding, scheduling and execution of vfx projects, Breakdown to DCP delivery. 

Experience as a Supervisor, Lead Artist and Senior Artist. I led teams in feature film environment and fast paced commercial environments as well as TV episodic. Mentored junior artists and taught compositing classes. 

Proven technical problem solver and established template and pipeline builder. 

- Supervised the creation of a fully CG generated Furniture line for Anthropology at CVLT-LA. They approved over 96.000 unique assets for 151 pieces with 11 different fabrics, over 10 individual color combinations and 4-7 different combinations of wooden and metal legs. 

- Lead Pipeline development at Imagica SEA based on Shotgun/Toolkit. Full folder structure with tk-flame integration. RV screening room, client review websites and custom publishing python tools. - Lead Pipeline development at Fuhu Animation Studio based on shotgun. Automated Deadline(Draft) Templates for dailies/editorials, auto email notification, env setup and env shell builder,Shot info from Shotgun into Maya/Nuke/Houdini. 

- Lead Pipeline development at Digital Sandbox to include version/publish, automatic CDLs in Nuke, automatic email notifcation, automated Rush Submission. etc - NUKE Gizmo/Pipeline development at Luma Pictures to achieve transitioning from Shake to Nuke Pipeline. Improved Maya to Nuke exchange work flow at Sony Imageworks. 45+ features including academy award winners and nominees such as the Golden Compass, Pirates of the Carribean 2&3, Alice in Wonderland, The Rise of the Planet of the Apes" and x-men:First Class" 

Forum Admin of VFXTALK.com

 

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323.637.5347/213.234.8667 (LA)